Play

The games played during design are widely varied. The can include the user, or just the designer, they can be serious or light, powerful or trivial. Some might claim that the work of playing is the major task of the designer. Enjoy.

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The Missing Element
Arbitrariness
The Inexact, the Multivalent
Mystery, Discovery, Triumph, Frustration
Storytelling
Universe Modelling
Theatre
Ritual
Breaking of Established Patterns and Rules
Meaning and Interpretation
"Safe" Creation

Document Name: tc.play.htm
Copyright (c) 1997 -- Mike Fletcher
Reproduction for other than personal use prohibited without express written permission from the author.